Nobody Fucking Move
by Brockwell · v1.0.0
Townsfolk
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Alsaahir
Once per day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Slayer
Once per game, during the day, publicly choose a player. If they are the Demon, they die.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsiders
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Damsel
All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Minions
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Boomdandy
If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.
Demons
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fabled (usually not in play)
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Duchess
Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.
First Night
1. Philosopher
The Philosopher may choose a good character to gain its ability.
2. Alchemist
Learns their Minion ability.
3. Snake Charmer
Chooses an alive player. If the player is the Demon, swap their roles and poison the new Snake Charmer.
4. Pukka
Chooses a player to poison.
5. Damsel
All Minions learn that a Damsel is in play.
Other Nights
1. Philosopher
The Philosopher may choose a good character to gain its ability.
2. Snake Charmer
Chooses an alive player. If the player is the Demon, swap their roles and poison the new Snake Charmer.
3. Pukka
Chooses a player to poison. Previously poisoned player dies.
4. Vortox
Chooses a player to kill.
botcscripts.com/script/4669